TDS Reforged Boomerang Tower
Multi-hit returning projectile that strikes enemies on the way out and way back—efficient DPS with no ammo costs.
The Boomerang Tower throws a returning projectile that hits enemies twice per throw—once on the outbound path and once on the return. This gives it exceptional DPS efficiency without ammunition costs, making it valuable for economy-focused strategies and sustained damage output.
Role and positioning
Boomerang Tower fills a sustained DPS role with economy benefits. Because the projectile returns and can hit again, it effectively doubles the damage per throw without additional cost. This makes it highly efficient for long-term damage output.
Position Boomerang Tower to maximize the return path coverage. Placing it so enemies are in the path both ways significantly increases effective DPS. Corner positions work well on maps where enemies follow curved paths, as the return arc naturally intersects with enemies traveling in the opposite direction.
Stats and upgrade path
| Stat | Base | Max | Notes |
|---|---|---|---|
| Damage | 35 | 120 | Per hit, two hits per throw |
| Attack Speed | 0.9/s | 1.4/s | Moderate throw rate |
| Effective DPS | 63 | 336 | Accounts for double-hit mechanic |
| Range | 14 | 18 | Long throwing range |
| Bounce Count | 2 | 4 | Additional targets per throw |
Upgrade priority: Damage first for raw output, Bounce Count second for multi-target efficiency, Attack Speed third for consistency.
The double-hit mechanic
Each Boomerang throw deals damage twice—once when leaving and once on return. With a base damage of 35 and attack speed of 0.9/s, effective DPS is 35 × 0.9 × 2 = 63. This efficiency scales favorably with upgrades. The double-hit mechanic is what separates Boomerang from standard towers and makes it economy-friendly since you’re getting double the value from each throw without paying for additional projectiles.
Advanced strategies
Boomerang Tower rewards creative positioning more than most towers. The return trajectory is predictable but slightly arced, so placing towers at 90-degree angles to enemy paths maximizes the chance that outbound and return hits affect different enemy groups. In late-game scenarios where enemies stream continuously, Boomerang can be positioned to catch the front and back ends of enemy packs simultaneously.
The bounce count upgrade is often undervalued but becomes critical in modes with swarm compositions. Each bounce adds a third, fourth, or fifth target per throw, effectively multiplying your effective hit count without additional attack speed investment. For Fallen Mode and Death Invasion, prioritize bounce count after damage.
Matchup considerations
Against fast enemies, Boomerang’s moderate attack speed can result in enemies outrunning the return path. Pair with slowing towers to ensure enemies remain in range long enough to be hit by both outbound and return trajectories. Against slow, tanky enemies, Boomerang excels because they stay within range throughout the full throw cycle.
Comparison with similar towers
Compared to the standard Shooter tower, Boomerang offers roughly 30-40% higher effective DPS at equivalent upgrade levels due to the double-hit mechanic. However, it lacks the burst potential of towers like Enforcer or Golden Minigunner. Think of Boomerang as a consistency pick—steady damage that doesn’t rely on crits or特殊 abilities.
Best modes for Boomerang Tower
- Casino Mode — Economy efficiency matters in specialty modes where resource management determines late-game viability
- Standard Maps — Consistent DPS without resource management stress makes it a reliable generalist pick
- Solo Hardcore — Efficient damage for solo progression, especially when economy choices are limited
- Co-op — Share the efficiency benefits across team loadouts; multiple Boomerangs in a lane can create overlapping hit zones
Loadout pairing
Boomerang Tower works well with:
- Golden Minigunner — Provides the heavy single-target damage while Boomerang handles groups
- Saboteur — Defense reduction amplifies both outbound and return hits, effectively doubling the benefit of the debuff
- Vanguard — Economy to afford upgrades faster; Boomerang’s efficiency means faster return on investment
- Slowing Towers — Keeps enemies in the return path longer, ensuring both hits land on target
Upgrade timing
For early game, prioritize the Damage path to establish wave-clear capability by wave 10. Hold off on Attack Speed upgrades until mid-game when you have better economy. The Bounce Count upgrade is situational—get it early in swarm modes, skip it for boss-heavy compositions.
Wave-specific tips
In early waves (1-10), Boomerang can serve as a primary damage dealer while you build economy. Mid-waves (11-25) transition it to a secondary role as your loadout gains more specialized towers. Late waves (26+) see Boomerang contributing consistent chip damage while carries handle the heavy lifting. In endless modes, Boomerang scales reasonably well due to its efficiency, but will eventually be outpaced by burst-oriented towers.
FAQ
Does the return hit always hit the same enemy? The return path follows a slightly different trajectory, so it may hit different enemies. This makes Boomerang effective against clustered groups where the outbound hit catches front-runners and the return hit catches stragglers.
Is Boomerang Tower good for early game? Yes, its efficient DPS without ammo costs makes it excellent for early waves where economy is critical. Its sustained damage also means you can place it and forget it during the early game economy-building phase.
What targeting works best? First for focus fire, though Boomerang’s multi-hit nature makes it effective in any targeting mode. In practice, the default targeting tends to work well because the double-hit mechanic naturally distributes damage appropriately.
Can Boomerang Tower handle boss waves? Boomerang is mediocre against single bosses due to its moderate damage output. Use it as supplemental damage during boss waves rather than a primary boss killer. Pair with high-DPS single-target towers for the best results.
How does Boomerang interact with defense reduction? Since Boomerang deals two hits per throw, defense reduction effects like Saboteur’s debuff apply to both hits. This makes Boomerang particularly efficient when paired with defense shred—each throw effectively deals four debuffed hits instead of two.
Frequently Asked Questions
Quick answers to the most common questions.
Can Boomerang hit the same enemy twice?
The outbound hit and return hit typically hit different enemies due to trajectory differences, but the same enemy can be hit if positioned correctly.
How does Boomerang compare to basic towers?
Boomerang's double-hit mechanic gives it roughly double the effective DPS of towers with similar base stats.
Is Boomerang Tower worth upgrading?
Yes, the bounce count upgrade particularly increases its group damage efficiency significantly.
What is the best placement for Boomerang Tower?
Position Boomerang where enemy paths curve or bend, maximizing the chance that both outbound and return paths intersect with enemies.
Does Boomerang work well in co-op?
Yes, multiple Boomerangs can create overlapping hit zones in lanes, and its economy efficiency helps teams maintain income while building for late game.